Cyberpunk 2077: Fingers Finally Pays for His Crimes Without Costing Players Loot

Cyberpunk 2077's 2.0 update finally lets players kill Fingers, the vile ripperdoc, without losing legendary cyberware.

Night City is a place that brings out the worst in people. It attracts predators, protects them behind neon and chrome, and often punishes anyone who tries to care. Few characters embody that truth better than Fingers, the ripperdoc who operates out of Jig Jig Street. For years, Cyberpunk 2077 players had to make a grim bargain with him: tolerate his presence, or lose access to some of the best cyberware in the game. In 2026, after the version 2.0 overhaul has settled into the game's foundation, that bargain no longer exists. Players can finally give Fingers exactly what he deserves.

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Fingers is not just another shady merchant. He is a key figure in Judy Alvarez's questline, the ripperdoc who knows where Evelyn Parker has been taken. When V interrogates him, it becomes clear that he did almost nothing to help Evelyn. Instead, once he decided she was no longer useful, he sold her into further abuse. That decision, along with the horrors Evelyn endures after the Arasaka heist collapses, contributes directly to her death. Fingers may not pull the trigger, but his hands are far from clean.

His crimes do not stop there. The game also suggests that Fingers harasses the sex workers who come to him for cyberware implants. He knows they have few other options, and he uses that power imbalance to make their lives worse. Talk about a guy who really knows how to make a bad impression. In a city full of creeps, he stands out as one of the most repellent.

For a long time, however, killing him came with a cost. Fingers was the only ripperdoc who sold certain unique, legendary-tier cyberware, including the Qiant Warm Dancer Sandevistan Mk.5. If players filled him with bullets, he would not get up again, and that inventory would be gone forever. Even punching him during the interrogation could lock them out of his shop. Many players swallowed their disgust and let him live, not because they forgave him, but because they wanted to keep their build optimized. The game punished the morally correct choice.

That changed with the version 2.0 update. The cyberware system was revamped, and ripperdoc stock became shared across all ripperdocs. Fingers no longer holds a monopoly on anything valuable. The loot that once kept him breathing can now be found elsewhere. The update finally cut the strings that kept him tethered to life. No more dilemma. No more bargaining. Just consequences.

Since then, players have been celebrating by sharing the creative ways they put Fingers down. Some walk into his office and use a shotgun to end the conversation before it starts. Others deploy mantis blades, gorilla arms, or a quickhack that fries his systems while he is still pretending to be untouchable. A few prefer the slow approach, letting him finish his excuses before delivering the final blow. The methods vary, but the mood is the same: relief, satisfaction, and a sense of long-delayed justice. Man, he really does deserve it.

Method Why Players Choose It
Shotgun blast Fast, loud, and deeply cathartic 💥
Mantis blades A close-up execution with style 🦾
Gorilla arms Lets V beat him the way he deserves 👊
Quickhack Turns his own chrome against him ⚡
Cold-blooded pistol shot Simple, clean, and final 🔫

The change is also good news for players who could not resist attacking him the first time. In earlier versions, punching Fingers during the interrogation felt right, but it secretly locked them out of one of the best pieces of cyberware in Cyberpunk 2077. Now, that mistake is no longer punished. Players can follow their conscience and still keep their build intact. In 2026, that design shift feels like one of the smartest things CD Projekt Red did with the game's systems.

Fingers is more than a side character. He is a moral test wrapped in a ripperdoc's chair. He represents the kind of person Night City protects when it is convenient and discards when it is not. The 2.0 update did not make him any less vile, but it removed the mechanical reason to spare him. That matters. It means players no longer have to choose between doing the right thing and playing the game efficiently. They can have both. Night City's streets may not become kinder, but at least one predator no longer has plot armor made of loot.

Good riddance, Fingers. The city is still a nightmare, but it is a slightly better one without him.

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