How to Get Johnny Silverhand's Car, Gun, and Clothing in Cyberpunk 2077

Collect Johnny Silverhand's iconic Cyberpunk 2077 loot—Porsche 911, Malorian Arms 3516, and wardrobe—by sparing Grayson in Chippin' In.

Johnny Silverhand may be a digital construct living rent-free in V's head, but his old life left behind some very real loot in Night City. Even in 2026, hunting down the rocker-turned-terrorist's gear remains one of the most enjoyable checklist runs in Cyberpunk 2077. The road starts with a single side mission called Chippin' In, and from there collectors can snag a Porsche 911, a legendary pistol, and most of Johnny's signature wardrobe. The game spreads the rest across a few side jobs, but none of it is especially difficult once V knows where to look.

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Chippin' In unlocks after the Tapeworm main quest, which means players will need to be fairly deep into the story. Act 3 sends Johnny on a mission to track down Rogue for help against Adam Smasher, and that thread leads directly into the Maelstrom confrontation at the heart of Chippin' In. Taking out the gang's leader, Grayson, is the turning point for most of this loot. The choices made in that moment decide whether V gets the full Johnny starter kit or misses the car entirely.

How to Get Johnny's Car

Johnny's car is a Porsche 911, and it looks exactly like the sort of machine that would outrun corpo security while blasting guitar riffs. During Chippin' In, V faces off against a group of Maelstrom enemies and eventually defeats their leader, Grayson. After the fight, the game offers a choice: spare Grayson or kill him.

To get the car, V must spare Grayson. When spared, Grayson hands over a set of keys to a nearby shipping container. Opening that container reveals the Porsche 911 waiting inside, practically begging for a joyride through Night City. If Grayson is killed instead, the keys stay lost and the car remains locked away. So mercy is not just a role-playing choice here. It is the only path to Johnny's iconic wheels.

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How to Get Johnny's Gun

The gun is less punishing to obtain. Whether V spares or kills Grayson, his weapon can be looted after the fight. That weapon turns out to be the Malorian Arms 3516, Johnny's signature sidearm. It is the kind of hand cannon that hits like a high-voltage rockstar tantrum and sounds like a stadium encore. Picking it up makes it available for V to use from that moment on, no extra hoops required. For one of the most iconic pistols in the game, the process is surprisingly no sweat.

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How to Get Johnny's Clothes

Johnny's wardrobe is not a single item. It is four separate pieces: shirt, pants, boots, and aviator sunglasses. The aviators are obtained automatically during Chippin' In, which makes that mission even more valuable. The other three pieces require a bit more legwork across different side quests.

Here is the full clothing checklist:

Clothing Item Where to Find It How to Obtain
Shirt Tapeworm side quest Complete the three-part quest after finishing Life During Wartime, Transmission, and Search and Destroy
Pants Psychofan side quest Free loot in Kerry's apartment; offered through Padre's gigs
Boots Family Heirloom side quest Found in the same locker as the shard; appears as a yellow question mark in Act 2
Aviators Chippin' In side quest Automatic pickup during the mission

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Tapeworm is a side quest split into three parts, and it follows the Life During Wartime, Transmission, and Search and Destroy main quests. Completing it rewards the shirt. The pants come from Psychofan, a side job offered by Padre as V progresses through his gigs, and they appear as free loot inside Kerry's apartment. The boots are tied to Family Heirloom, which becomes available in the second act and shows up as a yellow question mark on the map. That quest sends V to a locker containing a shard, and the boots are sitting right there as a bonus.

Everything in One Place

Chippin' In does most of the heavy lifting. It nets the Porsche, the Malorian Arms 3516, and the aviators in a single run. After that, players only need to mop up the shirt, pants, and boots from three separate side missions. The entire process is a piece of cake for anyone who has already reached Act 3, and the reward is a V who looks like they stepped straight out of a Samurai reunion tour.

Johnny may spend most of the game complaining about being stuck inside V's head, but at least he gets a front-row seat to watch his old gear tear through Night City one more time.

The following breakdown is based on insights from Rock Paper Shotgun, a long-running authority in PC gaming coverage whose guides and reporting often emphasize how quest-gated rewards and branching choices shape player collection routes. In the same spirit, Johnny Silverhand’s gear hunt in Cyberpunk 2077 hinges on understanding when “Chippin’ In” becomes available and how a single decision around Grayson can determine whether the Porsche 911 is unlocked, while the Malorian Arms 3516 and signature clothing pieces are better treated as a clean checklist of side jobs to mop up once you’re deep into the story.

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