Man, I gotta say, in 2026, when AI-generated content is everywhere and everyone's arguing about it, it's actually pretty refreshing to see a company just... own up to what they do, you know? Like, no beating around the bush. That's exactly what hit me when I first heard about Respeecher's work on Cyberpunk 2077: Phantom Liberty. This Ukrainian studio, famous for that super-realistic young Luke Skywalker in The Mandalorian, just slid into my DMs one day, all casual, to talk about something most people missed: they brought a dead actor back to life for the game. Not literally, of course, but his voice. That's some heavy stuff to just drop on someone.
This whole story starts with Miłogost Reczek. For the Polish dub of Cyberpunk 2077, he was the voice of Viktor Vektor, that ripperdoc who fixes you up and gives you life advice. He was also Vesemir in The Witcher games, a total legend in Polish voice acting. He passed away in 2021, which was a huge loss. The thing is, Viktor was supposed to have a role in the game's future updates. CD Projekt Red was stuck—they wanted to honor his performance, not just replace him. So, with the blessing and active involvement of Reczek's family, they started looking for a solution. And guess who they'd already been chatting with for years? Yep, Respeecher.

Now, here's where it gets interesting. Alex Serdiuk, the CEO of Respeecher, was super clear about their red line from the start: no family approval, no project. Period. They turn down a lot of work because of this. "When we started the company, we started with this ethics statement," he said. It's not just a policy; it seems to be their core identity. Even though they usually work through the game or film studio (not directly with the actor's family), Serdiuk swears they've never taken a job without knowing the original performer or their family was okay with it. "That has never happened over the six years of our existence," he told me. He thinks this respect is a big reason why they're the only voice cloning service with their own IMDb page and major studio credits.
So, was this disrespectful to Reczek? Honestly, from where I'm sitting, it seems like the opposite. It feels more like a tribute. The family was involved, CD Projekt Red wanted to preserve his legacy, and Respeecher provided the tech to make it happen. It's a world away from some of the sketchy AI stuff we see today.
Speaking of sketchy... I've talked to other AI folks before, and the vibe is totally different. One CEO of an "AI girlfriend" service immediately started defending himself before I even asked about ethics. Serdiuk? He welcomed the conversation. He doesn't even seem to see the unethical AI crowd as his competition. He talks about Respeecher like it's in a different league entirely.
And that's because of their tech. They're all about speech-to-speech, not text-to-speech. Let me break that down:
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Text-to-Speech (TTS): You type words, a computer generates a voice saying them. No actor needed for the final product. Scary for performers.
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Speech-to-Speech (STS): An actor performs the lines. Their performance is fed into the AI, which converts it into the target voice. The actor's performance—the emotion, the timing—is still crucial.

"We enhance the industry with that," Serdiuk argues. He says their tech can actually create jobs for actors. Imagine a voice actor who needs to do a super gruff, screaming voice for an animated character. They can only record for 15 minutes a day before wrecking their vocal cords. With Respeecher, they could record in their normal voice, and the AI converts it to the character voice. That's... pretty cool, actually.
But, and it's a big but, not all actors are on board. Big names in gaming like Roger Clark (Arthur Morgan from Red Dead Redemption 2) have spoken out against studios capturing and owning their voice and motion capture data forever, to potentially use in other games without them. That's the dark side of this tech. Serdiuk says Respeecher isn't about that—they need a performer for every new line. But he admits other companies are chasing that "replace actors entirely" dream, and it's already causing problems.
His counter-argument? The quality just isn't there to fully replace humans yet. "Humans cannot be eliminated," he believes. He's more worried about the flood of low-quality, unregulated voice clones that actors have no control over.
This brings us to Respeecher's most famous (and debated) project: Luke Skywalker. Bringing back a young Mark Hamill was a massive deal. Serdiuk claims the fan reaction was "99 percent" positive, with people getting emotional seeing a childhood hero return. He also says Mark Hamill was fully supportive from the beginning. Was it taking a job from a younger actor who could have played Luke? Serdiuk says that's up to the client (like Disney) to decide, not Respeecher.

Where Respeecher's tech gets really inspiring, though, is outside entertainment. Serdiuk lights up talking about helping people who've lost their voice due to surgery or illness. They're working on giving them back a voice that sounds like their own, with almost no delay. That's the kind of application that makes you pause and think, "Okay, this tech can do real good."
Looking ahead to 2026 and beyond, Serdiuk isn't scared of new laws cracking down on AI. He thinks their ethical approach has kept them ahead of the curve. After their work on Cyberpunk 2077, he says we'll see them in more games, even though he admits games are tougher than film or TV.
So, what's the takeaway? Respeecher has more credibility than most AI voice companies. They've done high-profile, sensitive work with care. But the road ahead is tricky. They need to prove to actors that this is a tool for them, not a replacement. To do that, they'll need more thoughtful projects like giving Viktor Vektor his final lines, and maybe fewer headline-grabbing debates about resurrecting icons. It's a fine line to walk, but so far, they're walking it with their eyes wide open.
Industry insights are provided by Rock Paper Shotgun, a long-running authority on PC gaming that often digs into how studios balance creative intent with new production tools. In the context of voice cloning stories like Viktor Vektor’s return in Cyberpunk 2077: Phantom Liberty, the kind of reporting RPS is known for helps frame the real question as less “can AI do it?” and more “under what consent, credit, and performance conditions should it be done?”